Thursday, December 13, 2012

How to recreate John Petrucci’s guitar sound in Constant Motion with software plugins (part 2)

Step 1: Isolate a guitar part from the original

Fortunately the intro of Constant Motion is an isolated guitar riff.
I just copied to my hard disk the intro of the song. 
Note: normally this intro riff if hard panned so I created a mono audio track in Logic to have it in the center.

It is really important to have an isolated guitar track to perform the match EQ magic. The more instruments you have in the audio file the more frequencies you will have an in this case it will not allow an accurate EQ analysis.

Another element to be taken into account is the length of the audio sample. As we will have to compare an original sound to the one you produce you need to play the same notes (more or less as I am not John Petrucci!!!)
Do not use the whole song if your part is only a few notes.

Last thing is: try to have your initial sound as close as possible as the one you want to match (don't use clean guitar settings if you want to have the EQ of a distorted guitar)


Step 2: Play the guitar part

Play the same part (in our case the intro riff of Constant Motion)





as you can see above I played the riff in Logic using the Shreddage 2 guitar samples (track 1). I also tried to be in the same tempo as the original (that you can see on track 3)

Step 3: shape the sound

I add Amplitube as the first effect of the chain on the track where I have Kontakt loaded with the Shreddage 2 guitar.

I tried to reproduce the signal chain John Petrucci is using

First the stompboxes

The overscream pedal is used to boost the signal before entering the amplifier. The drive knob is at 0 as we do not want extra distortion here. Level at 12 o'clock and the tone can be shaped (I left mine at 12 o'clock also)
Note: there is a tube screamer setting included in Shreddage 2 but I don't use it. Like this the setting is more universal (if I want to have the same patch for another guitar sample library like the older Shreddage).
At the beginning I did not add the Metal Flanger stompbox but the sound was slightly different so I added it (the effect as to be very subtle as you can see on the picture with the regen and width knobs).
Finally a compressor (there is also one included with Shreddage 2).

Amplifier settings

I am using the American lead MkIII (Mesa Boogie MkIII lead channel simulation) with settings that are close to the ones used by John Petrucci.

Amplitube Cabinet

The cabinet part of Amplitube has to be bypassed as we will use the impulse responses from Recabinet.

For this sound I do not use any rack effects from Amplitube.













Recabinet
On the second slot of the effects on the track where I have my guitar (below Amplitube) I add the Recabinet plugin.

Here are the Recabinet settings. I use the Oversize cabinet based on the Mesa Standard 4x12 on both channels. The microphone position is "Off Axis" and I use the Shure SM57 on channel one and the Senheiser MD421 on channel 2.


At this point we already have a good sound but it is not exactly the same. Now we will have to go to the last part which is the matched EQ.


Match EQ

To setup the Match EQ I add the plugin in the third slot on the guitar track (where I have Shreddage), below Amplitube and Recabinet.


Note: I found that the sound was more accurate if the Smoothing setting was at 0.
The first thing to do is to use the original song sample audio file to create a reference.
Drag the audio file on the Template button.
Go to the beginning of the project in Logic, solo your guitar track, click the Learn button and play your part.
Finally click the Match button and the plugin will generate the EQ setting based on the John Petrucci sound.
You can then use the Apply slider to have more or less the setting applied to your sound.

Final note: When this is done I use the Channel strip setting button to save these settings as a performance. By doing this, on every new project, I can recall the complete settings (Kontakt with the library loaded, Amplitube, Recabinet and the EQ settings)










How to recreate John Petrucci’s guitar sound in Constant Motion with software plugins (part 1)


To recreate this sound I first checked a few information found on Internet about the kind of gear that JP was using. This can be found in different websites like:

John Petrucci’s official site: http://www.johnpetrucci.com/gear.htm
John Petrucci Mark V Settings and Tone Tips (Part 1): http://www.youtube.com/watch?v=5kOIx7HbhxQ
John Petrucci Mark V Settings and Tone Tips (Part 2): http://www.youtube.com/watch?feature=&v=i24e8icZG1o&NR=1
John Petrucci Live Rig Tour 2011: http://www.youtube.com/watch?v=9_c6fpbaHbI

Here are 2 audio clips that show the JP sound and the sound I have been able to achieve:

Original John Petrucci’s Constant Motion intro


Constant Motion intro played by me: 

So basically what we need is:
- Music Man signature JP model samples
- Mesa Boogie amp simulation
- Mesa Boogie cab simulation
- Stompboxes
- The right EQ settings

Music Man signature JP model samples
For this I use the Shreddage 2 sample library from Impact Soundworks as it has been recorded from a Musicman JP12 7-string guitar.






































Mesa Boogie amp simulation
In the studio I am using IK Multimedia Amplitube 3. I also tried to use the plugins by LePou (http://lepouplugins.blogspot.fr/) which are great but the AU versions of these plugins are only 32-bit and for the kind of projects we are doing I have to use Logic Pro 9 in 64-bit.
Amplitube is only providing a simulation of a Mesa Boogie Mark III amp (and not a Mark IV or V as JP is using right now).
There are 2 Mesa Boogie simulation amps in Amplitube. One for the clean channel (American Clean MKIII) and another one for the lead channel (American Lead MKIII). I will use this one.




Mesa Boogie cab simulation
As the cab simulation in Amplitube is not really accurate I will be using Kazrog Recabinet 3.
This plugin is an impulse response cab simulation that uses IRs from the real models. An Impulse Response is an audio file that contains the acoustic characteristics of a room or, in our case, of a cab. It was initially used to reproduce rooms and halls in convolution reverberation units (Space Designer in Logic Pro 9 is using them) but it can also be used to capture the characteristics of a sound passed through a real guitar cabinet to be reproduced.
Recabinet 3 contains impulses for the Mesa Standard 4×12 cabinet and also multiple microphones and settings.
Of course when used in combination with Amplitube, the cab part in Amplitube must be bypassed.

Stompboxes
In the JP signal chain there are several stompboxes used. I am using the ones provided by Amplitube. Same for the rack effects (if needed)


Matched EQ
The last part of the recreation concerns EQ. a Huge part of the guitar sound is coming from the equalization and instead of manipulating the frequencies for hours we can use a plugin that will capture the EQ characteristics of a sound and apply it to another one.
So basically what I am doing is taking a piece of guitar played by John Petrucci (the beginning of Constant Motion in this case as we have there an isolated guitar sound), playing the same line and generating the EQ profile of the sound before applying to my sound.
Logic Pro 9 is providing a Matched EQ plugin that will be used



Wednesday, December 12, 2012

Why this blog, again

I think I have not been clear on why this blog. This is not to promote our music (we are doing this for the fun of composing and playing)
The purpose is to share with people how we do, how we compose, write, record, tweak, mix Metal at home.

We are actually working on 2 new pieces. One is almost finished (we need to finish the lyrics... a nightmare and record the voice) and the other one has just started to be composed.

So we will publish posts about the writing process, how we setup the sounds (we figured out how to have the "Constant Motion John Petrucci sound" using Shreddage 2, Amplitube, Recabinet and a technique called Matched EQ) how we record, etc.

Our music

So we do Metal. Symphonic, progressive Metal.
Best way for you to figure out what kind of music we are doing is to listen, so here it is:


What we are using

Equipment list, this is something that musicians like to show, or share.
As I said before, we are not professionals but I think we find out how to produce music of a good quality (in terms of technical results, I understand that people can think that this is shit because this is not their taste)

So we are working on an iMac with Logic Pro as DAW.
Mater keyboard is E-MU Xboard61
Audio interface is M-Audio Firewire solo
Monitors are Behringer
Guitar is a Jackson. We don't use amplifiers or cabs to record but for rehearsal we are using Line 6 combo.
Hardware synthesizer is a Roland JV1080

Most of the sounds we are using come from software synthesizers and samplers

- Spectrasonics Omnisphere
- Native Instruments Kontakt
- Toontrack Superior Drummer and Metal Foundry
- Impact Soundworks Shreddage, Shreddage X, Shreddage Bass and Shreddage 2
- Native Instruments Kontakt factory library
- Project SAM Orchestral Essentials
- Embertone Intimate Strings Lite and Jubal flute
- Indiginus Torch
- Lyrical Distorsion LDi Lead and Lyrical Direct

As effects we use

-IK Multimedia Amplitube 3 with plenty of amps, cabs and stomp boxes from the custom shop
-Toontrack EzMix 2 with multiple expansion packs
-Kazrog Recabinet 3.1
-and all the effects from Logic Pro

Why this blog

I came to the idea of writing this because we are producing Metal at home, in the living room to be more precise and that we are using a home studio to do that.
As we are not professionals we are spending a lot of time on Internet searching for tips and techniques.
After some time I thought that our experiences could be interesting to other musicians who are alos making "Metal in the living room"

Who we are

Well, we are a band. Or more a project band. We are 2 which can be enough for a band but in the kind of music we are doing (Metal of different kind) it's difficult to be a real band.
We do not play live. We just compose, play, record, mix our music.
We come from France.
Didier plays keyboards, composes, arranges and mix
Thomas plays the guitars, sings and composes.

We are Family Beyond Blood